Good video video games know what they’re. A powerful sense of self-awareness about their strengths and weaknesses — it could possibly be the sport’s narrative chops or its mechanical robustness — make for video games that do not endure from an id disaster. It additionally prevents video games from feeling bloated and scatterbrained. However a concentrated strategy can force-fit a straitjacket onto a recreation, as effectively, leaving it feeling like a one trick pony.
Stellar Blade, the debut recreation from Korean studio Shift Up, can also be laser-focussed on its singular skillset. As an action-adventure title, it zeroes in on the motion with admirable aptitude, nevertheless it purposefully avoids complexity in virtually each different division to ship an expertise that consistently urges you ahead and deeper into its fight playground with barely any significant distractions alongside the way in which.
In order for you a extra rounded expertise out of your online game, when you need significant aspect quests, an affecting story and three-dimensional characters, then Stellar Blade will cease in need of ticking the suitable packing containers. However, if a 20-hour single-minded rush via monster-infested ranges, adorned with kinetic motion, difficult boss fights, and flashy visuals, sounds interesting to you, then it’ll serve precisely what it guarantees.
Stellar Blade can also be not utterly barren relating to concepts: its grotesque monster designs, whereas spinoff, are fascinating and infrequently anachronistic, becoming the nightmarish world of Bloodborne greater than the slick ruins of planet Earth in Stellar Blade, thus making for an unsettling expertise each time they present up; the wonderful in-game music not solely underscores the frenetic fight, but in addition accentuates the idle time between the encounters; and the sport is sort of completely paced between cascading sections of breathless motion and idyllic moments of reduction.
After which, there’s the a lot talked about character design for the protagonist, Eve, an area soldier dropped onto a post-apocalyptic Earth to avoid wasting the remnants of humanity and take down the violent, monstrous species that roams the planet. Eve is designed as an E-girl, with anime eyes, flowing silky hair, voluptuous physique and skin-tight outfits to match the entire persona. It is nothing you have not seen in anime and different types of on-line media earlier than, nevertheless it definitely stands out within the video video games medium. Video games have lengthy been accused of designing their feminine characters from a hyper-sexualised male gaze (suppose Lara Croft in Tomb Raider) and the medium has typically veered into sexist and stereotypical depictions of girls typically.
That is to not say that video games haven’t had iconic robust feminine characters — you may criticise Lara Croft’s design, however the character took a lifetime of her personal past video video games and reclaimed her sexuality to emerge as maybe one of many earliest and longest enduring intercourse symbols within the medium. And she or he had the character to match. Even when you’ve not performed Tomb Raider video games you understand of Lara as feisty, clever and indefatigable. It is a testomony to the characters’ aura that she later went on to be portrayed by Angelina Jolie in Tomb Raider movies. The identical goes for Bayonetta, one other online game heroine identified for her risqué character design and character. The leather-clad witch by no means shies away from embracing her femininity and is simply as able to drop an indecent innuendo as she is more likely to drop you lifeless.
The identical, nevertheless, can’t be mentioned for Eve. Her overtly sexual depiction is aggressively incongruous together with her boring, flat character. She would not have the boldness and charisma to match the in-your-face suggestiveness of her character design. She’s neither as embracing as Bayonetta, nor as empowered as Lara to personal her sexuality, thus making her persona really feel like a hormonal teenager’s concept of what horny is meant to be. Heck, Eve would not even have an concept of who she is. Had the designers at Shift Up paid as a lot consideration to her character and id as they did to her bottom, the Stellar Blade heroine in all probability would not have ended up seeming like a intercourse doll with a sword.
Stellar Blade will not be aiming for narrative excellence both. There is a practical story about an Earth left to its ruinous destiny after people misplaced a conflict to Naytibas — monstrous, blood-thirsty creatures that now infest the planet. Pushed away from their dwelling and now dwelling in a colony in house, people ship an airborne squad of angelic warriors to defeat the Naytibas and take again what was misplaced.
Eve and her squad are dropped into the center of the battle, and we’re taken via a fast tutorial part that dives into the fundamentals of attacking, blocking, dodging and parrying. Many of the squad is misplaced throughout a planetfall gone mistaken and Eve quickly loses her mentor, Tachy, to a Naytiba assault. She barely survives the Naytiba encounter herself and escapes with the assistance of Adam, a human scavenger who survived the preliminary battle and remained on the final human settlement on the planet.
The story then takes predictable routes as Eve gathers her power and embarks on a journey to avoid wasting mankind and eradicate the Elder Naytiba, the chief of the monsters. She’s aided by Adam, who guides her manner via the devastated planet, and Lily, an engineer from an earlier expedition, who crafts new gear items and upgrades for her. There are some twists alongside the way in which and a final-act revelation that threatens to upend the character of the battle itself. However the narrative by no means rises above being merely serviceable.
The characters lack any depth past the archetypes they inhabit, and the voice appearing is delivered as flat as a slice of bread. The writing is usually expository, and we barely get to know extra in regards to the individuals on the display, their motivations and needs. Eve and her allies work together in robotic methods, going via the motions of their programming — they may as effectively speak in binary. There is no dramatic or emotional thrust to the story and the sky-high stakes are left feeling weightless at each essential flip. And as a recreation that tries so arduous to be horny, Stellar Blade is paradoxically utterly sexless. Past the caricature of provocative physicality and juvenile eroticism, the sport and its characters lack any actual attract and sexual rigidity.
Eve is meant to be this overpowered interstellar soldier with a superbly sculpted physique and a military of talents at her disposal. She carries a sword the scale of a streetlamp that she makes use of as a hairpin when she’s not in fight! She ought to be cocksure and witty, dropping foes and jokes in the identical breath. However she principally turns up meek and uncertain of her personal place and goal on this planet. Eve is ostensibly offered as a dress-up Barbie meant for the male fantasy — change her cute outfits and swap out one schoolgirl haircut for one more earlier than you head to battle.
However it’s the battle half in Stellar Blade that distinguishes itself whilst the remainder of the components fail to rise above generic online game design. Shift Up has acknowledged taking inspiration from PlatinumGames’ acclaimed action-RPG, Nier: Automata, each in its themes and its motion. And whereas Stellar Blade’s fight lacks the flexibility of the 2017 traditional, you may clearly see the similarities within the kineticism of the strikes. The fight within the recreation is flashy, primarily based on chained combos and particular Beta talents that include exaggerated animations and deal devastating injury.
The fight fundamentals are what you’d anticipate: you memorise enemy assault patterns, dodge or parry incoming assaults and hit again with chained assaults linked to particular button combos. If you dodge or counter an enemy at simply the suitable second earlier than the assault lands, you execute an ideal dodge or parry and get an opportunity to riposte and deal again injury. These defensive and offensive actions slowly replenish the Beta gauge, which permits gamers to utilise Beta expertise in fight. These particular talents, triggered by holding down the left bumper on the DualSense controller and urgent corresponding face buttons, include distinctive animations and deal excessive injury to the enemy’s well being or shields.
Later within the recreation, you additionally unlock Burst expertise, activated by holding down R1 and corresponding face buttons, that lead to large area-of-effect assaults able to inflicting injury to a number of foes. These are a few of the flashiest strikes in Stellar Blade, often accompanied by an extended winding-up animation and an explosive affect.
Other than these particular talents and melee assault combos dealt together with her sword, Eve additionally has a wide range of ranged assault choices at her disposal. You start with a collection of grenades that deal injury to enemy well being or shields and later improve your drone to double as a flexible firearm that may discharge normal slugs, a charged laser assault, homing missiles, shotgun shells and extra. Improve modules obtained by way of exploration and fight enables you to additional improve the capabilities of the firearm. Whereas these ranged assaults do not fairly change the melee fight, they carry a little bit of helpful firepower that can be utilized in tandem with the sword assaults.
Stellar Blade additionally permits for a little bit of perfunctory stealth: you may slowly stroll up behind an enemy or place your self on a ledge above them and hit the triangle button when the contextual immediate comes up on the display to execute them in a single blow. These executions replenish the Beta gauge and as soon as upgraded, could be chained collectively to take down a number of enemies. These stealth interactions, nevertheless, are a bit clunky and you’ll generally find yourself not locking into the contextual execution motion and as a substitute set off a regular heavy assault and alert the enemy of your presence.
The platforming and exploration sections in Stellar Blade endure from comparable jank. Whereas basic motion within the recreation — working, sprinting and leaping — work as anticipated, when a mix of those is required to be carried out with precision in particularly designed platforming sections, the sport simply falls aside. The sport loses all fluidity and slickness throughout these sections and Eve seems like she’s been straitjacketed together with her animations feeling stiff. A few of these platforming sections are additionally functionally damaged. Later within the recreation, you unlock the wall working potential and shortly meet platforming sections the place you must chain wall runs to achieve throughout large gaps. I did not die in the complete recreation as a lot as died in these sections. Leaping off a wall run into one other is so imprecise and clunky that these sections grate towards the final slickness of the remainder of the sport.
Motion video games dwell and die on the altar of their fight methods, and with story and characters taking a backseat in Stellar Blade, the scrutiny falls onto its motion gameplay. Right here, Shift Up’s recreation provides a very good account of itself. Fight in stellar blade is weighty, however by no means weighed down. There is a satisfying crunch to the motion, nevertheless it additionally feels flowing and freeform. Whereas assault inputs are restricted to a regular and a heavy assault, there are sufficient combos right here for assaults to not really feel repetitive. Beta and Burst expertise deliver a little bit of aptitude to the fight and significant talent tree updates preserve bringing new talents to the desk.
Whereas the final design of the Naytibas is restricted to a choose few foes that preserve repeating throughout ranges, it is the boss encounters that really stand out. Bosses in Stellar Blade have distinct monstrous designs and require you to be fast in your ft and sensible about whenever you select to cease being defensive and assault. To be clear, these fights are nowhere close to as troublesome as those in Soulslike video games, though Stellar Blade adapts just a few tenets from the style and presents them in a extra accessible manner. However these encounters are at all times thrilling and enjoyable, and the wonderful visuals and rousing music assist promote a way of scale and a sense of “this s**t is epic and funky!”
However what I loved extra had been the moments of idyllic reduction that punctuate these kinetic encounters. Earlier than and after taking over huge, imply bosses or teams of enemies lining a selected part of the extent, you come throughout camps that allow you to relaxation and replenish your consumables. These camps basically act as bonfires from Darkish Souls, providing a reduction from the risks that litter the map, but in addition respawning Naytibas you have slain within the stage when you sit down and relaxation.
Past the practical goal of the camps, nevertheless, I used to be extra taken by their aesthetic attraction each time they popped up in a stage. They’re offered as a curated house evoking a nostalgic concept of recreation. There is a cozy chair, a file participant enjoying chill tunes which you could cycle via, a merchandising machine that acts as store for gadgets and consumables, and a large parasol overlaying all of it to provide a way of a seaside trip or a lazy weekend within the yard. The camps themselves aren’t novel in any respect, however their visible juxtaposition towards the monster-infested ruins of planet Earth creates an fascinating motif.
Stellar Blade shines within the visible division typically, too. Even when there’s little character to the artwork design, there is a staggering quantity of polish to all the pieces on display. The sport’s illustration of a post-apocalyptic planet is never contemporary, and you’ll see it borrowing concepts from totally different types of media which have come earlier than. However it all appears to be like so good! Strolling via ruined metropolis blocks and dimly lit, dilapidated interiors is an immersive expertise. And Stellar Blade additionally typically pauses at sure factors to allow you to admire the apocalypse, presenting gorgeous vistas of a devastated planet. The linearity of the sport, too, lends itself to the graphical constancy seen throughout ranges, every of which brings a definite aesthetic.
Stellar Blade will not be an open-world recreation, nevertheless it does open up after the primary act of the story whenever you attain the final surviving human settlement of Xion. Right here, the sport enables you to take pleasure in some uninteresting and repetitive aspect quests and presents, for the primary time, a map of the open part to allow you to discover the town and its surrounding wilderness. It is telling, however not shocking, that this open space feels lacklustre in comparison with the extra compelling visible aesthetics and design of the linear ranges. Stellar Blade is a PS5 unique and the efficiency on the console remained constant for me, with anticipated framerate dips in demanding sections. It could, nevertheless, be a really perfect candidate for a PC port down the road, with its slick graphical presentation a really perfect match for the platform.
On the subject of action-adventure titles that put their fight methods within the highlight, Stellar Blade has entered a really aggressive discipline. By de-emphasising narrative, characters and ancillary gameplay options, it makes an attempt to go toe-to-toe with video games that concentrate on real-time melee fight. However it additionally pales compared to action-heavy video games like Satan Might Cry, Bayonetta, Nier, and Last Fantasy. And it would not assist Shift Up’s trigger that these titles additionally deliver extra than simply enjoyable hack-and-slash fight to the desk.
DMC and Bayonetta video games have at all times had a definite character, and Last Fantasy, regardless of leaning in direction of real-time motion fight in current titles, has at all times positioned its robust characters, significant RPG methods and sprawling tales entrance and centre. Stellar Blade would not try this. Shift Up has additionally clearly tried to attraction to a sure sensibility with its lead character design. Nonetheless, a protagonist provocative on the floor, however utterly unremarkable in each different layer beneath can solely carry the attract up to now. Finally, Stellar Blade is held up its enjoyable fight and slick presentation, nevertheless it’s persistently held again by virtually all the pieces else.
Execs
- Enjoyable and flowing fight
- Slick visible presentation
- Wonderful music
- Participating boss fights
- Camps!
Cons
- Weak story and characters
- Overtly sexualised character design
- Lack of significant aspect content material
- Repetitive encounters
Score (out of 10): 7
Stellar Blade launched April 26 solely on PS5
Pricing begins at Rs. 4,999 for the Normal Version on PlayStation Retailer for PS5.