Publishing Your Godot Mission to itch.io

The web site itch.io is likely one of the hottest open marketplaces for indie recreation builders and artists to share and promote content material. It options a variety of video games, belongings and instruments and permits anybody to add their creations without spending a dime.

One of many key options of itch.io is that it allows you to add and run HTML5 video games straight within the browser, no downloading required. This makes it simple to get gamers to check out your video games and different tasks. Since Godot helps net exports, it’s an amazing choice to share your creations with others.

Observe: This text assumes you’re accustomed to the fundamentals of Godot. If you wish to get began shortly, take a look at the Getting Began tutorial.

Getting Began

This tutorial will information you thru the method of exporting your Godot mission to an internet export and publishing it on itch.io.
To get began, you may both use your individual mission or obtain the pattern mission to make use of for instance utilizing the Obtain supplies hyperlink on the high and backside of this text.

Observe: On the time of writing, net exports are solely supported for tasks written in GDScript, not C#.

In the event you selected to make use of the pattern mission, unzip the supplies to a folder and open the starter mission in Godot. In the event you determined to make use of your individual mission, you may skip the remainder of this part and skip to the Exporting a Internet export part.

The pattern mission is a recreation named Aerixa. It’s an countless top-down shooter recreation that serves as a practical instance for the online export.

Gameplay

Run the mission to see the sport in motion and to check if it’s working as anticipated. When you’re performed, it’s time to export it to an internet export.

Exporting a Internet Export

An internet export in Godot makes use of a mix of HTML, WebAssembly and WebGL 2.0 to create an internet software. Godot makes use of Emscripten to compile the mission to WebAssembly.

Getting ready For Exporting

To arrange an internet export, begin by deciding on Mission ▸ Export within the high menu to open the Export menu.

Project export

From right here, click on the Add… button on the high and choose Internet.

Web export template

This provides an internet export preset to the listing and selects it.

Web entry

Observe: If that is the primary time you’re creating an export for the model of Godot you’re utilizing, you’ll get some errors on the backside saying you don’t have the export templates put in but.
No export template found
If so, click on the Handle Export Templates hyperlink to open the Export Template Supervisor. Subsequent, click on the Obtain and Set up button on the high proper to get the mandatory export templates mechanically.
Download and install project templates

You’ll be able to go away the export settings on the proper at their default values, as these are optimized for desktop browsers. Subsequent, you’ll need to set the Export Path. That is the trail the place you need the export to the HTML file and supporting recordsdata.
To alter the trail, click on the folder icon subsequent to Export Path and use the Save a File dialog to create a brand new folder for the export.

Export path folder icon

Be certain to call the file index.html, as that’s what itch.io expects to be the entry level.

Save as index.html

Now click on the Save button to verify the trail.

Creating the Export

To create the precise net export, click on the Export Mission… button on the backside of the Export menu.

Export Project button

This can open the Save a File dialog as soon as once more, with an necessary distinction: now you can select to export a debug construct.

Export with debug

Debug builds are extra lenient with error dealing with, however they’re slower in the case of efficiency. On platforms like Home windows, macOS and Linux, debug builds additionally include an additional executable to open a console window.
Because you need to publish your net export for most people, it’s finest to show off the Export With Debug choice. Now click on the Save button to create the export.

Finalizing the Export

Internet video games on itch.io both require a single html file, or a zipper file containing the html file and supporting recordsdata. Since Godot’s net exports requires a number of recordsdata to work, you’ll have to create a zipper file.

To create the zip, navigate to the output listing of the online export by way of your OS’ file explorer. Subsequent, choose all recordsdata and use an appropriate zip instrument in your OS to create a zipper file. In my case, I’m utilizing 7zip on Home windows. The title of the zip doesn’t matter, so something goes.

Using 7zip

With the online export prepared and zipped, you may transfer on to itch.io to publish your recreation.

Publishing to itch.io

Step one is to log in to itch.io. Navigate to https://itch.io/ and log in to your account. In the event you don’t have an account but, you must register first.

Making a New itch.io Mission

Step one to publish a recreation to itch.io is to create a brand new mission. The quickest approach to do this is by way of the Creator Dashboard. When you’ve opened your dashboard, scroll to the underside and click on the Create new mission button.

Create new project

This can open a web page the place you may fill in details about your mission. As a common rule, you need this to be as full as attainable so your mission will get extra visibility.

For the pattern mission, these is the overall data (every thing above Pricing) I crammed in:

Aerixa info

Be happy to vary any of the fields to your choice, aside from Type of mission. It’s finest to vary it to HTML when creating net tasks as that may enhance the quantity of holiday makers to your mission.

The mission pricing solely applies to downloads, to not net builds so it’s not related on this case. Nonetheless, you possibly can add a demo of a recreation you made as the online construct after which distribute the total model as a paid obtain. For the pattern mission, I’m leaving the pricing at its default “$0 or donate” worth.

Pricing

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