Relating to desktop gaming, Home windows dominates the market. In accordance with the Steam {hardware} survey, practically 97% of customers are on Home windows. Linux takes second place with round 2% of customers, with the bulk utilizing a Steam Deck. This market distribution highlights the significance of making exports for each Home windows and Linux to succeed in the widest attainable viewers.
In the event you’re fascinated by focusing on the Steam Deck particularly, take a look at the tutorial on focusing on the Steam Deck with Godot.
Getting Began
For this tutorial, you may both use your individual venture or obtain the pattern venture to comply with alongside.
If you wish to use the pattern venture, obtain the starter supplies zip from the hyperlink on the prime or backside of this tutorial and extract it. Subsequent, open Godot and import the starter venture. The venture is a small 2D shoot-em-up recreation referred to as Aerixa.
Go forward and run the venture if you wish to take a look at it.
What’s Exporting?
In Godot, exporting a venture is the method of packaging your venture together with a binary that incorporates the Godot engine code. The binary is compiled in a different way for every goal platform, permitting your venture to run on techniques that don’t have Godot put in.
Each supported platform has its personal export template, which is a set of recordsdata Godot makes use of to bundle and debug your exported venture. They’re important as a result of they comprise the Godot engine code compiled for every goal platform, permitting your venture to run on techniques that don’t have Godot put in.
With the binaries in hand, you may then distribute your venture on platforms like Steam, itch.io, the App Retailer and Google Play.
Getting the Export Templates
If that is the primary time you’re exporting for the model of Godot you’re utilizing, you’ll must obtain and set up the export templates.
You’ll be able to verify when you’ve got the templates put in by choosing Editor ▸ Handle Export Templates within the prime menu.
This can open the Export Template Supervisor, a small instrument to handle your export templates.
On the prime left, you may see the model of Godot you’re utilizing; 4.3.steady in my case.
In case you don’t have the export templates put in but, you’ll see a pink textual content seem subsequent the model as is the case within the screenshot above. To put in the lacking templates, click on the Obtain and Set up button on the prime proper.
Doing so will obtain the templates for the model of Godot you’re utilizing and set up them domestically.
As soon as the obtain finishes, you may see the place Godot put in your new export templates.
Word: When you have export templates put in within the Different Put in Variations part for a model of Godot you’re not planning on utilizing anymore, click on the garbage can icon subsequent to the model title to delete them and get better some disk area.
With the templates put in, now you can export your venture!
I like to recommend going by way of the all sections beneath even in the event you’re solely fascinated by exporting for Home windows as they comprise common details about the export course of that I’ll reference to later.
Including an Export Preset
Exporting initiatives is easy, however understanding the small print of the method helps you make knowledgeable choices about your export settings.
To start out off, open the Export window by choosing Venture ▸ Export within the prime menu.
The Export window will probably be nearly empty at this level.
So as to add a Linux export, click on the Add… button on the prime and select Linux.
This can add a brand new Linux entry within the Presets listing and permits the choices on the correct facet of the window.
Export Settings
Time to take a more in-depth take a look at the varied settings Godot presents you with for exports.
Shared Choices
First up are the shared choices on the prime, this contains the Title and Export Path fields. These are the identical for all platforms.
From prime to backside, the choices are as follows:
- Title: A reputation to your export preset. That is helpful as you may configure totally different presets for a similar platform, so the totally different names make it simpler to differentiate between them.
- Superior Choices: For some platforms like Android and iOS, additional choices can be found. Toggling this on will present choices meant for energy customers.
- Runnable: If checked, this may allow one-click deploy for the export preset, enabling you to rapidly deploy the preset by way of a single button click on. The precise perform of one-click deploy is dependent upon the platform. For desktop platforms like Linux, macOS and Home windows, it lets you deploy exports over SSH as soon as configured. For cellular platforms like Android and iOS, it lets you set up the export in your gadget or emulator. Lastly, for net exports, it’s going to begin an area net server and host the exported venture. For extra data on one-click deploy, see Godot’s One-click deploy documentation.
- Export Path: The file path the place the venture will probably be exported to.
Choices Tab
Subsequent, check out the Choices tab.
Once more, from prime to backside, the choices are as follows:
- Customized Template: Right here you may set a path to customized export templates for each the Debug and Launch exports. In the event you compiled your individual export templates from the engine supply code, you may set them right here. This can be utilized to optimize your exports for dimension or pace by stripping out the 3D engine for instance.
- Export Console Wrapper: When enabled, an additional executable will probably be included subsequent to the exported venture that can run your venture within the console. That is helpful for debugging and testing your venture.
- Embed PCK: A PCK file is an archive file much like a ZIP. It bundles the venture’s property like scripts, scenes and textures collectively in a single file. If allow this setting, the PCK file will probably be embedded within the exported venture as a substitute of being a separate file.
- Structure: This units the CPU structure of the exported venture. On desktop platforms, the commonest CPU structure is x86_64, which is the 64-bit model of x86. I like to recommend leaving this on the default worth. The export templates that Godot offers solely assist the x86_32 and x86_64 architectures. If you’ll want to export for a special structure, you’ll must construct your individual export template. You’ll find extra data on that on the Constructing from supply web page.
- Texture Format: With these, you may select how textures are saved. Each choices right here mix two texture codecs into one. The S3TC and BPTC codecs are primarily used for desktop platforms and consoles, whereas ETC2 and ASTC are used for cellular platforms, embedded gadgets and the online.
- SSH Distant Deploy: This selection lets you deploy your exported venture over SSH. This may be helpful to check your venture on a distant machine.
For many initiatives, you may go away these at their default values, however I hope you’ll agree it’s helpful to know what you need to use these choices for.
Time to try the Assets tab.