Elbow Grease Video games (EGG) has accomplished its first ever EGG Prototype Mixer with 10 sport startups presenting to a crowd of sport traders and publishers in the course of the Sport Builders Convention. Among the many surprises: a brand new expertise coming from sci-fi author Neal Stephenson.
Began by John Graham, the founding father of Humble Bundle, EGG is a Y Combinator-style accelerator for funding sport prototypes. The sport startups are a part of its inaugural portfolio of sport corporations. (You may learn EGG’s story right here).
Graham began his profession in 2008 operating enterprise improvement for Wolfire Video games whereas they shipped Lugaru HD, Receiver and Overgrowth. In 2010 he cofounded Humble Bundle, which was efficiently acquired in 2017 and has gone on to boost over $265 million for charity and counting.
Graham has been a member of Indie Fund since 2013 having helped fund titles like Duskers, Tunic, Hyper Gentle Drifter and Hole Knight amongst others. He based an incubator for video video games known as Elbow Grease Video games (EGG) in 2022. After quietly testing the mannequin for a few years, EGG has come out of stealth-mode to publicly evangelize its founding precept: studio funding ought to be extra like startup funding. Prototype funding ought to be fairness based mostly.
EGG is now a rising group of like-minded traders and entrepreneurs who need to foster the subsequent wave of innovation within the gaming trade.
EGG held its personal popping out half at a facet occasion on the Olympic Membership in San Francisco to introduce founders to traders and publishers and reveal their gaming improvements.
Presenting on stage have been:
- Tim Keenan, Artistic Director of Misfits Attic
- Ichiro Lambe, CEO Completely Human Media
- Thomas Fossgard, CEO of Free Fall Leisure
- Tommaso Checchi, CEO of Tomato Cake Inc.
- Tom Kaczmarczyk, CEO of IndieBI
- Karen Laur, CEO of Whenere
- Ata Sergey Nowak, CEO of Torpor Video games
- Wouter van Oortmerson, CEO of VoxRay
- Benjamin Devienne, CEO of Onibi
- Tim Soret, CEO of Odd Tales
The descriptions and hyperlinks to firm bio’s founder bio’s and hyperlinks to related media are beneath:
Misfits Attic by Tim Keenan
After a profitable profession working for corporations like THQ, Dreamworks and Dangerous Robotic, Tim Keenan is rebooting his indie studio and has used EGG funding to craft early playables of the subsequent three video games in Misfits Attic’s slate. Right here’s the Pre-GDC, teaser trailer that obtained picked up organically by RPS and PC Gamer. The three video games are Scheme, Magic Wizard Chess and Humanity 2.0.
“Magic Wizard Chess is our love letter to chess, roguelikes, dungeon crawlers… it’s the nerdiest sport we’ve ever made, and we made a sport with a command line interface. We need to give Chess gamers one thing thrilling, and provides non-Chess gamers a model of Chess they’ll really like.”
“Scheme is our ‘Littlefinger simulator’, or when you haven’t seen Sport of Thrones – simply image your favourite HBO or Netflix sequence the place persons are doing shitty issues for energy. I need to take that fantasy out of tv and provides every participant their very own distinctive story to speak about on the workplace the subsequent day.”
“Humanity 2.0 is us taking all the pieces we realized from Duskers and placing it right into a a lot fuller expertise. Whereas Duskers was about isolation and demise, Humanity 2.0 turns that to hope and sacrifice – as you attempt to reboot humanity after the devastation. We need to give our passionate core viewers extra of what they love, and attract a a lot larger viewers with deeper gameplay and a higher function.
Keenan based an impartial sport studio that has received over twenty awards, collaborated with acclaimed fantasy creator Brandon Sanderson to construct charming worlds, launched a sport studio in partnership with JJ Abrams, was printed within the e-book Procedural Storytelling in Sport Design, has labored on prime grossing animated movies at Dreamworks, and contributed to a number of profitable triple-A sport initiatives.

Ichiro Lambe co-founded Sony On-line Leisure Denver and based award-winning indie studio Dejobaan Video games. In 2018, Valve approached him to enhance discovery for Steam. There, he moonlit to assist create Steam Labs, a discovery initiative that now serves the platform’s 130 million customers and 100,000+ video games.
He based Completely Human Media and is now working to resolve the sport discovery downside utilizing generative AI, at a time when sport studios are spending billions yearly, but going out of enterprise at alarming charges. The platform is in its early alpha and is known as We Love Each Sport.
Free Fall Leisure by Thomas Fossgard

Free Fall Leisure is a brand new studio based by seasoned sport builders from the thriving sport dev scene of Wrocław, Poland. The corporate is making its debut with Junkyard, a singular top-down administration sport that blends retro aesthetics, immersive mechanics, and next-level modding capabilities.
Junkyard is a calming top-down administration sport that guarantees to deliver your evenings again to you. With a dented and charming, ultra-tactile miniature fashion, the sport transports gamers again to their childhood. That includes seamless modding and progressive, easy-to-use sharing capabilities, Junkyard permits gamers to share and modify distinctive gameplay moments like by no means earlier than in gaming.
Operating a junkyard within the ‘90s was by no means going to be simple. In a time earlier than widespread security compliance, gamers should steadiness rusty conveyor belts, the calls for of far-from-perfect staff, and the outright harmful junk that passes via their yard—all whereas attempting to make a scrappy revenue.
Set in a world brimming with pulp-fiction-like vitality, Junkyard incorporates a solid of vibrant characters, from colourful policemen to legal masterminds, dodgy legal professionals, and noisy fax machines straight out of a bygone company period.
With emotionally resonant graphics, Junkyard introduces the never-before-seen Diorama Mode, permitting gamers to seize and share procedural gameplay moments in a stylized miniature format. Mixed with built-in modding instruments, gamers can create and share their very own customized mini-worlds, pushing the boundaries of creativity and community-driven content material.
Founder and artistic lead, Thomas Fossgard, brings over twenty years of expertise within the leisure trade, having led movie productions and sport artwork path throughout Norway, China, the UK, and Poland. With Junkyard, he guarantees a mix of chill, acquainted gameplay, a putting visible expertise, and highly effective narrative components.
Tomato Cake Inc. by Tommaso Checchi and Coleman Andersen

For the final yr, TomatoCake has been engaged on a sport that takes the enjoyment of improv and combines it with a handcrafted 3D story world. They’ve been utilizing AI-powered sport characters to make a brand new type of sport that’s by no means been attainable earlier than– the place your fundamental weapon is your individual voice.
TomatoCake’s Tommaso Checchi is an trade veteran and was one of many first staff members on Minecraft’s cell version. He designed creator instruments for the Minecraft Market, and frolicked engaged on VR at Meta. Coleman has a background in movie, attending NYU Tisch and getting right into a handful of Oscar-qualifying movie festivals earlier than refocusing on sport storytelling.
The staff is worked up to make an official sport announcement later this yr.

Wouter van Oortmerssen constructed his personal ray-traced, microvoxel engine from scratch. He’s utilizing it to construct a sport and a multiplayer user-generated content material (UGC) platform. EGG invested within the entrepreneur when he noticed his ray-traced engine operating in full glory at excessive frames per second on an affordable laptop computer.
After engaged on video games at Google, EA, Gearbox and Crytek, van Oortmerssen began his personal studio to make his imaginative and prescient of a extremely buildable, destructable sport for world builders come true. Constructed on a wholly customized microvoxel raytracing engine, the sport offers Co-op multiplayer FPS/RPG/Survival gameplay creators can tweak as they see match. The sport comes out of the field with fifteen hours of superbly designed worlds by the staff, stuffed with quests and enjoyable actions. It’s already out there in Early Entry on Steam.
Whenere by Karen Laur and Neal Stephenson

We knew a bit about this as Neal Stephenson, the creator of Snow Crash and different sci-fi tales, talked about it at our latest GamesBeat Subsequent 2024 occasion.
“We’ve labored in digital worlds and linear tales for a very long time, and in Whenere we’ve discovered a singular approach to marry them utilizing AI’” stated Karen Laur (Half-Life 1, There.com, Magic Leap) of Whenere, in an announcement.
Along with long-time collaborator Stephenson (who coined the time period the “metaverse”), Laur is making a fan-fiction platform that permits writers to inform tales visually in a method not like something the world has seen earlier than.
Torpor Video games by Ata Sergey Nowak

Ata Sergey Nowak and his staff at Torpor Video games made the hit title Suzerain which they just lately up to date on cell. Their upcoming title The Conformist is an immersive political sandbox which focuses on the artwork of propaganda as a way to sway the course of countries. Torpor has hit 1,000,000 installs with Suzerain, and now it’s increasing that universe with The Conformist.
Torpor Video games supplied a take a look at The Conformist, an formidable prototype that blends semi-sandbox RPG components with technique and simulation mechanics. Staying true to the studio’s signature deep storytelling and ethical dilemmas, The Conformist represents a daring evolution past the political RPG format, exploring new methods to have interaction gamers in complicated societal narratives.
Berlin-based Torpor Video games is an award-winning studio exploring the human situation via daring political storytelling and immersive mixed-genre experiences. Torpor Video games unveiled its newest expansions for its RPG, Suzerain, and is rising Suzerain Universe. With the much-anticipated 3.1 ‘Sovereign’ Replace for Kingdom of Rizia and the primary take a look at The Conformist prototype, the Berlin-based studio is charting the way forward for its thought-provoking, narrative-driven experiences. With a confirmed observe report, Torpor Video games is looking for funding to gas its formidable roadmap.
Torpor Video games’ first enlargement, Suzerain: Kingdom of Rizia, proved to be a powerful success in 2024, reaching 350,000 gamers and reaching a powerful 25% connect price. Notably, half of all Suzerain gross sales in 2024 got here from the DLC, demonstrating its sturdy resonance with the group. Constructing on this momentum, the upcoming 3.1 ‘Sovereign’ Replace will introduce new content material and refinements, deepening the Kingdom of Rizia expertise and reinforcing the studio’s dedication to increasing the Suzerain Universe.
As a part of its long-term imaginative and prescient, Torpor Video games has launched Necropolis, a brand new cell back-end system designed to boost participant expertise and engagement. At its core, Necropolis powers Torpor Accounts, a platform that permits gamers to retailer forex, achievements, and different development knowledge. Whereas presently unique to cell and completely non-obligatory, this method lays the groundwork for future improvements.
The creation of Necropolis stems from a necessity to supply gamers a seamless approach to protect their knowledge throughout units. Whereas current options can be found, constructing an in-house system provides Torpor Video games the pliability to develop Torpor Accounts with new options, together with potential full cross-platform performance. This strategic transfer marks a step towards higher independence, fostering a stronger reference to our group whereas opening the door to future potentialities.
With a string of successes and a rising universe of interconnected titles, Torpor Video games is actively looking for funding to speed up its enlargement. From the breakout success of Suzerain to the continued evolution of Kingdom of Rizia and the promising way forward for The Conformist, the studio is at a pivotal second, able to forge new partnerships and produce its imaginative and prescient to a bigger world viewers.
Odd Tales by Tim Soret
Tim Soret, creator of probably the most profitable indie trailers ever, is constructing Odd Tales Video games, a triple-I studio, whereas crafting The Final Night time together with his core staff—a sport awaited by over 470,000+ gamers on Steam.
The sport is like Flashback meets Blade Runner, taking you to the primary AI-based civilization on the finish of the century, promising a shock like being transported from 1800 to at the moment. Expertise a devastating story about letting go of the previous, wrapped in a singular visible fashion that makes pixel artwork really feel like absolute cinema.
IndieBI by Tom Kaczmarczyk and Callum Underwood

IndieBI needs to create the most effective enterprise copilot for online game corporations. IndieBI started as an in-house answer for analyzing and optimizing gross sales at a self-published video games studio.
When founders Tom Kaczmarczyk and Callum Underwood realized its potential to assist nearly each PC, console, and VR developer and writer, they raised assist and funding from a bunch of over 50 trade veterans to spin IndieBI up into the strong platform it’s at the moment.
Fully free to arrange, IndieBI robotically collects and analyzes the publishers’ personal gross sales knowledge from Steam, Nintendo Change, and each main distribution channel. This streamlined method saves time, helps smarter decision-making, and may straight drive income will increase in extra of 26% for many video games corporations.
Immediately, builders and publishers of all sizes — from recent solo devs to world double-A publishers grossing tens of hundreds of thousands of {dollars} a yr — depend on IndieBI to trace greater than $2 billion in annual gross sales throughout a number of platforms.
IndieBI’s specialised consulting arm straight manages and optimizes greater than $400 million of that income for a choose roster of top-tier companions, starting from indie treasures comparable to Aggro Crab, via fantastic publishers like Panic, all the best way to trade icons comparable to Innersloth. This devoted staff of specialists offers complete, data-driven business technique and full end-to-end execution, punching nicely above their weight and outperforming even the world’s main publishers.
Having just lately launched out of beta, IndieBI is now out there free to start out for builders and publishers of all styles and sizes.
Onibi by Benjamin Devienne

Benjamin Devienne is the founding father of Onibi. He has labored on 20+ sport licenses, together with $100 million+ hits. He constructed and scaled knowledge science at Gameloft, then joined Fb as head of analytics earlier than transferring to Twitch to guide AI analysis.
Past his profession, he’s spoken at TEDx and lectured at UdeM and MIT. In 2023, Onibi secured a $6.5 million seed spherical with traders like Sequoia (Scout), Octopus Ventures, and backers from his earlier firm, together with Makers Fund, YC, and Kirbi. Now he’s making a sport known as Tomo: Countless Blue.
Countless Blue is an ocean realm inhabited by mysterious creatures generally known as the Tomo. Staff up together with your companions to battle, or just take pleasure in day by day life. Construct automobiles and contraptions out of blocks to discover procedurally generated islands and villages, and meet distinctive characters alongside the best way.
The sport options AI-driven residing worlds with maps, structure, villages, NPCs, cultures, quests, and whole tales absolutely procedurally generated—offline. It additionally has n️etworked voxel physics. In contrast to Minecraft’s static blocks, Onibi’s engine is extra like Zelda: Tears of the Kingdom. Construct a ship out of blocks, set sail with associates. Tomo function companions – they’re actual brokers that may terraform, work together, and dwell on the earth. Your Tomo adapts—exploring, battling, or simply chilling in its personal cozy house.
And it has terrain-based ARPG fight. You may swap between your POV and your Tomo creature. Use terrain and blocks strategically to realize the higher hand. Unfold water to chill down a fireplace Tomo, then goal the water with an electrical assault for enormous harm. It’s all dynamic.