JOGO, a sport studio began by fashionable creator Typical Gamer, has doubled down on Unreal Editor for Fortnite (UEFN) video games by buying RHQ Inventive.
Typical Gamer, whose actual identify is Andre Rebello, has greater than 30 million followers as a result of individuals love to look at him play Fortnite. However a few years in the past, he crossed the road and began making video games through Epic Video games’ instruments for user-generated content material on UEFN. He constructed the enterprise to a crew of 20 individuals and their maps have generated greater than 400 million performs. That has changed into an actual enterprise.
And it’s why JOGO is shopping for RHQ Inventive, a builder of UEFN coaching maps with 20 million map visits and 200 million hours of play time. The concept is to launch a “Professional” line of maps in Fortnite, as RHQ is run by one other Fortnite star, Quinn Gannon, AKA RichHomieQuinn (hyperlink). Gannon has greater than 500,000 followers and he has additionally been in a position to making a residing as professional Fortnite participant.
“We’re tremendous excited to be bringing our RHQ Inventive and Quinn into the JOGO fold,” stated Rebello, CEO of JOGO, in an unique interview with GamesBeat. “We simply see the long run Fortnite, particularly within the aggressive realm, as a really secure and superior participant base. And thus far, JOGO maps have principally been informal maps, with some competitiveness to them. However we now have principally informal participant bases versus this chance to essentially implant it to ourselves within the aggressive area. We needed somebody like Quinn who actually understands that area and understands that participant to convey his experience over.”

“Welcoming Quinn and the RHQ crew onboard is a big win,” stated Rebello, often known as Typical Gamer, one in every of Fortnite’s most recognizable personalities. “Not simply because he’s a veteran map builder and professional competitor, however as a result of he understands what it takes to design for a unique sort of participant. This deal opens up a complete new lane for JOGO, and it’s just the start.”
Rebelo added, “We’re in a powerful place to continue to grow, hold investing, and hold constructing experiences that meet gamers wherever they’re. Whether or not you’re logging on for the primary time or grinding for the following FNCS, JOGO shall be there for all of it.”
This is without doubt one of the first studio acquisitions in UEFN, and RHQ Inventive will convey a couple of extra individuals to JOGO’s crew with a specialty deal with skill-building and aggressive coaching maps for aspiring skilled gamers.
RichHomieQuinn has earned a cult following for its thoughtfully designed aggressive coaching maps, optimized for repeatability, enchancment, and enjoyable. JOGO expects to have the ability to speed up RHQ Inventive’s map development by integrating JOGO’s high-quality inventive and publishing infrastructure.
“I used to be knowledgeable Fortnite participant. I’ve been competing in Fortnite since 2019 and I used to be one of many high gamers on my area, and I additionally was in a position to construct a group by way of teaching and serving to develop gamers,” stated Quinn, in an interview. “Once I ended up stepping into UEFN, I developed maps that I may apply on whereas additionally having the ability to assist train newer gamers.”

Quinn coached Rebello in a solo match a couple of years in the past. They ended up enjoying duos collectively, they usually developed a friendship — they usually competed in severe tournaments. They’ve tried to develop their experience in quite a lot of areas, they usually’re doing the identical making Fortnite maps.
“We need to be sure that present probably the most worth for the participant,” Rebello stated.
JOGO’s maps have had greater than 400 million performs, stated Chad Mustard, COO of JOGO, in an interview with GamesBeat. JOGO has executed round a dozen maps, whereas RHQ has 11 maps. A few of these maps may take a couple of days to create, however others might take greater than six months.
“If we’re not the largest, we’re one of many high studios within the area, and buying one other studio is important. That exhibits the expansion of the UEFN area is powerful,” he stated.
Mustard has one million followers, however he acknowledges he can’t compete on the identical degree as Gannon and Rebello. However he does get pleasure out of constructing new maps.
“If I might attempt to play towards them, I wouldn’t find a way to have the ability to transfer,” he . However I can go in and construct some superior expertise, and it’s actually enjoyable.”
As Typical Gamer, Rebello began making tutorial movies for Pink Useless Redemption again in 2009. He began getting a whole bunch of hundreds of views, and now it appears like he has come full circle, as doing coaching maps for gamers is supposed to assist them learn to play the sport.
Gannon likes to play, however when he got here to UEFN, he acquired lots of satisfaction out of serving to others develop their expertise.
“I really like being a part of their journey,” he stated.
The way forward for sport improvement

Typical Gamer needs to construct the way forward for sport improvement, which incorporates each sort of participant, from explorers to elite grinders. The acquisition provides speedy coaching area experience, map efficiency knowledge, and design sensibility tuned to the skilled or pro-aspiring participant because it expands into the aggressive style.
Deal phrases weren’t disclosed. However a supply acquainted with the matter stated the deal was value round a $500,000 dedication. The acquisition procures full possession of RHQ’s present map catalog and welcomes a crew of three crew members, together with a roster of greater than a dozen contributing contractors who will all instantly contribute to the event and refinement of the professional division’s new catalog.
Past informal, wide-appeal experiences with inventive characters and authentic lore, the aggressive style provides a targeted entry into a novel, intent-rich participant base that gives secure playtime and reliable, repeat visitors.
The announcement aligns with Typical Gamer’s private evolution. After years of dominating the content material area, he’s entering into the aggressive area and investing in instruments to convey his group with him. Timed to Typical Gamer’s entry within the FNCS Professional-Am on Could 10, he’ll debut the newly acquired maps, inviting followers to coach with him whereas teasing the studio’s subsequent chapter.

The acquisition was brokered by Nick Brotman, SVP at Night time Media, a expertise company. This deal will not be sponsored, endorsed, or administered by Epic Video games. Nevertheless, Epic Video games did ship over a quote concerning the deal exercise.
“It’s inspiring to see Fortnite creators investing not solely in themselves however within the Fortnite ecosystem as a complete,” stated Saxs Persson, government vp at Epic Video games, in an announcement. “UEFN has grown quickly, and so have creators, who proceed to chart their success by constructing experiences that resonate with gamers of all kinds and pursuits.”
Fortnite Inventive numbers have been on the rise, and the JOGO people assume it may very well be stronger than Fortnite battle royale sooner or later.
“We’ve seen lots of UGC communities like Roblox, Minecraft. They’re persevering with to utterly blaze a path, and Fortnite is not any completely different. Fortnite additionally goes to be headed again on cellular, which is large, like that’s one thing that basically damage Fortnite when it comes to complete participant base compared to a platform like Roblox. So to see all these customers come again, that’s nice,” Rebello stated.
Whereas growth into Roblox may make sense sooner or later, however the firm is targeted on Fortnite for now. Each RHQ and JOGO began constructing maps in 2023, however they’ve been working nonstop.
“It appears like a whirlwind has handed,” Gannon stated.